Strategist Legends (All Units)

Discussion in 'General Discussion' started by Resh, May 20, 2017.

  1. Again, props to Gideon for all of this. An amazing game.
    Spacecraft Unit Guide:
    This guide will explain on what is the generalized specs of squadrons, cruisers, etc.
    Squadrons come in multiple different specs.
    • Fighter Squadron: The "infantry" of space battles. They aren't exactly protected to take on a cruiser by themselves, but they are effective against towards all enemy squadrons.
      +2 Roll Points to attack any squadron.
    • Bomber Squadron: These spacecrafts are meant to target cruisers and will be mainly effective towards cruisers/large crafts.
      +2 Roll Points to attacking cruisers/stations
      -1 Roll Points to attacking squadrons.
      -1 Roll Points to any defense moves.
      -1 Roll Points to evasion moves.
    • Interceptor Squadron: These spacecrafts are meant to defend any incoming attacks toward the cruisers/squadrons.
      +3 Roll Points to all defensive moves.
      +2 Roll Points to all evasive moves.
    • Boarding Squadron: Gunships that are sent into cruisers to take them out from within. Although they are effective towards cruisers, using these units to attack squadrons would be ineffective.
      +2 Roll Points attacking cruisers/stations
      -3 Roll Points to evasion moves.
    • Jedi Squadron/Squad Leader: Having a Jedi Squad Leader, or having an entire squadron of jedi is effective to the attack.
      +2 Roll Points on all moves.


    While this is still under construction, please follow this template as a way to create your own custom piece!

    Unit/Piece Template
    Unit Name:
    Unit Type:
    Unit Description:
    Health Points:
    (Optional) Shield Points:
    Attack Points:
    Efficiency Perks:
     
  2. (5th Fleet) Burst Link Venator-Class Cruiser
    Republic Flagship
    [​IMG]

    The Burst Link Venator is our main piece. If this piece dies, the mission fails. Freedom Squadron is our most effective all-purpose squadron, that can only be deployed by the Burst Link Venator. Our cruiser was designated as an infantry cruiser, meaning we have diverted resources from weapons to armor. Our piece has a lot of HP/Shields.
    HP: Undetermined
    Shield: Undetermined
    Attack Points: Venator Hull Cannons (Must charge up first): Undetermined
    Efficiency Perk(s)/Attribute(s):
    [+]Freedom Squadron (Allows deployment of Freedom Squadron)
    [+]Jedi Boarding Party (Jedi on the Burst Link Cruiser are chosen to board enemy cruisers to take them out from within)
    [+]DEFENSE FOCUSED (Construction focused on defense rather than attack.)
    +3 Roll Points on defense strategy.

    5th Fleet Venator-Class Cruiser
    Republic Venator-Class Cruiser

    Considered one of the largest cruiser in Republic uses; the venator-class cruiser is tasked with carrying our clone troopers throughout the galaxy. They mainly focus in defense instead of attacking, but can survive a lot of hits.
    HP: Undetermined
    Shield: Undetermined
    Attack Points: Venator Hull Cannons (Must charge up first): Undetermined
    Efficiency Perk(s)/Attribute(s):
    [+]DEFENSE FOCUSED (Construction focused on defense rather than attack.)
    +3 Roll Points on defense strategy.

    5th Fleet Acclamator-Class Cruiser
    Republic Acclamator-Class Cruiser

    Although this cruiser is smaller scaled compared to the venator, this warship is designated as an assault unit and is capable of a lot of destruction. Although Acclamators carry troopers, this dense cruiser has a lot of weapons to use. The main cannon of the acclamator shoots ONLY forward.
    HP: Undetermined
    Shield: Undetermined
    Attack Points: Main attack: Shoots a direct stream of turrets, and a main cannon to deal a great damage to cruisers. Secondary Attack: Turrets on the Acclamator are focused on fighter squadrons.
    Efficiency Perk(s)/Attribute(s):
    [+]ATTACK FOCUSED (Construction focused on attack rather than defense.)
    +2 Roll Points on attack strategy vs. cruisers and squadrons.
    [-]BLIND SPOT (Main cannons can only shoot forward. You must give a turn to rotate toward the enemy target.)
    [-]UNEVEN PLATING (Enemies attacking from the rear will give them +2 AP).
     
  3. Blue Squadron
    Fighter Squadron
    [​IMG]

    Clone Pilots trained in taking down other fighters. Blue Squadron consists of 11 ships. This squadron uses V-19 Torrent Starfighters. Their favorite formation would be wedge formation.
    HP: 350x(11 V-19s)
    Shield: None
    Attack Points: 75x(per ship)
    Efficiency Perk(s)/Attribute(s):
    [+]FIGHTER SQUADRON (Effective against other squadrons)
    +2 Roll Points to attack any squadron.

    Indigo Squadron
    Bomber Squadron

    [​IMG]
    Clone Pilots trained in bombing strategic locations. Indigo Squadron consists of 6 ships. This squadron uses BTL Y-Wing Starfighters. Their favorite formation would be double column formation.
    HP: 400x(6 Y-Wings)
    Shield: None
    Attack Points:
    Squadron Attack: 100x(Per Y-Wing)
    Bombing Attack: 300x(Per Y-Wing)
    Efficiency Perk(s)/Attribute(s):
    [+]BOMBER SQUADRON (Effective against cruisers/stations)
    +2 Roll Points to attacking cruisers/stations
    -1 Roll Points to attacking squadrons.
    -1 Roll Points to any defense moves.
    -1 Roll Points to evasion moves.

    Burst Link Jedi Assault Team
    Fighter Squadron

    [​IMG]
    Jedi of the Burst Link Venator use ETA-2s to fight enemy ships
    HP: 250x(# of Jedi)
    Shield: None
    Attack Points:
    Squadron Attack: 100x(Per Jedi)
    Efficiency Perk(s)/Attribute(s):
    [+]JEDI SQUADRON (Effective on all moves)
    +2 Roll Points on all strategies/moves.

    Jedi Shadow Interceptor Squadron
    Interceptor Squadron

    Jedi Shadows of the Burst Link Venator use modified cloakable ETA-2s to take down targets from the darkness of space.
    HP: 350x(# of Jedi Shadow)
    Shield: None
    Attack Points: 150 (Per Jedi Shadow)
    Efficiency Perk(s)/Attribute(s):
    [+]INTERCEPTOR SQUADRON (Effective for defenses, and stopping enemies in their tracks)
    +3 Roll Points to all defensive moves.
    +2 Roll Points to all evasive moves.
    [+]JEDI SQUADRON (Effective on all moves)
    +2 Roll Points on all strategies/moves.

    Omega Squad Boarding Party*
    Commando Strike Team

    Omega Squad use their training to board enemy cruisers to attack from within. They cause enough damage to take out strategic points on cruisers. However this commando squad is vulnerable when flying to their target due to only one gunship.
    HP: 500
    Shield: 125
    Attack Points: 150 (Per Jedi Shadow)
    Efficiency Perk(s)/Attribute(s):
    [+]BOARDING SQUADRON (Effective against cruisers, but at the cost of time)
    +3 Roll Points attacking cruisers/stations.
    [+]COMMANDO STRIKE TEAM (Effective in striking key objectives)
    +2 Roll Points attacking specific targets in cruisers/stations.

    "Ninja Storm" ARC-170 Squadron
    ARC-170 Fighter Squadron

    The "Ninja Storm" Squad under the leadership of Spec Ops Sergeant "Thunder". The fighter squadron has been serving the Burst Link for 2 weeks, and take on whatever comes at them...if luck is on their side.
    HP: 350x(7 ARC-170)
    Shield: None
    Attack Points: 125 (Per ARC-170)
    Efficiency Perk(s)/Attribute(s):
    [+]FIGHTER SQUADRON (Effective against other squadrons of fighters)
    +1 Roll Points to attack any fighter squadron.
    [+]ARC PILOTS (Effective against other squadrons)
    +1 Roll Points to attack any squadron.
     
  4. OFFICIAL ENEMY LEGEND:
    Lucrehulk-class Droid Control Ship
    CIS Capital Ship
    [​IMG]

    The droid control ships are the bane of the Republic Navy. Republic Intelligence suggests to only take on the Droid Control Ship if you have a fleet backing you on your attack. Designed to haul massive droid armies, Droid Control Ships featured a complement of 6,520 AATs, 550 MTTs, 50 C-9979 landing craft, 1,500 Vulture-class starfighters and 139,000 B1 battle droids.
    HP: Undetermined
    Shield: Undetermined
    Attack Points: Undetermined
    Efficiency Perk(s)/Attribute(s):
    [+]DEFENSE FOCUSED (Construction focused on defense rather than attack.)
    +3 Roll Points on defense strategy.
    [+]VEHICLE TRANSPORT (Can deploy squadrons everywhere.)
    [+]DEEP SCANNER (Causes enemy evasion to drop by 3 Roll Points)
    (-3 Roll Points to all Republic Evasion strategies)

    Providence-Class Dreadnought
    CIS Capital Ship

    [​IMG]
    Providence-class ships were massive, cylindrical 1,088-meters-long warships with a pointed nose that tapered towards the superstructure. Some Providence-class vessels were longer, measuring 2,177.35 meters. These ships were said to be some of the biggest in the Separatist fleet and were capable of holding a planetary blockade almost by themselves.
    HP: Undetermined
    Shield: Undetermined
    Attack Points: Undetermined
    Efficiency Perk(s)/Attribute(s):
    [+]COMPLETELY FOCUSED (These dreadnoughts always have the best advantages.)
    +2 Roll Points on defense strategy.
    +2 Roll Points on attack strategy.
    [+]SPEARHEAD OPERATION (The dreadnought is capable of ramming into our cruisers and dealing destructive amounts of damage.)
    +6 Roll Points on attack (within range).
    x10 Damage multiplier
    [+]DROCH-CLASS BOARDING SHIPS (If a cruisers comes within range; the Munificent can launch latch pods to board.)

    Munificent-Class Star Frigate
    CIS Cruiser
    [​IMG]
    Munificent-Class Cruisers were light CIS Warships armed for heavy combat with oversized guns, a massive twin turbolaser cannon, and two long-range ion cannons for use against capital ships.
    HP: Undetermined
    Shield: 750
    Attack Points: Undetermined
    Efficiency Perk(s)/Attribute(s):
    [+]ATTACK FOCUSED (Construction focused on attack rather than defense.)
    +2 Roll Points on attack strategy vs. cruisers and squadrons.
    [-]BLIND SPOT (Main cannons can only shoot forward. You must give a turn to rotate toward the enemy target.)
    [-]UNEVEN PLATING (Enemies attacking from the side will give them +2 Roll Points on attack moves.)
    [+]TWIN LONG-RANGED ION TURBOLASER CANNONS (Can accurately shoot cannons a far range.
    [+]DROCH-CLASS BOARDING SHIPS (If a cruisers comes within range; the Munificent can launch latch pods to board.)

    (Heavy-Missle-Platform) Droid Gunship
    CIS Droid Gunship
    [​IMG]
    HMP Droid Gunships were heavily armed with missile pods, and seven laser cannons. Droid gunships were also used to transport B1 battle droids, B2 super battle droids, and BX-series droid commandos by use of racks and could deploy them into battle.
    HP: 750x(3 Droid Gunships)
    Shield: 100
    Attack Points: 400x(per Droid Gunship)
    Efficiency Perk(s)/Attribute(s):
    [+]BOMBER SQUADRON (Effective against cruisers/stations)
    [+]BOARDING SQUADRON (Effective against cruisers, but at the cost of time)
    +3 Roll Points to attacking cruisers/stations
    -1 Roll Points to attacking squadrons.
    -3 Roll Points to evasion moves.

    Droid Tri-Fighter Squadron
    CIS Droid Fighter
    [​IMG]
    A space-faring relative of the Trade Federation's dreaded droideka, the tri-fighter was developed for intense dogfighting and close-range space battles. Unlike Vulture-class starfighters, the tri-fighter featured more advanced brains than standard Separatist droid fighters, and were armed with four laser canons and buzz droid missiles.
    HP: 350x(6 Tri-Fighters)
    Shield: None
    Attack Points: 200
    Efficiency Perk(s)/Attribute(s):
    [+]FIGHTER SQUADRON (Effective against other squadrons)
    +2 Roll Points to attack any squadron.
    [+]DISCORD MISSLES (Can deploy Buzz Droids to cause AOE damage.)

    Hyena-Class Bomber Squadron
    CIS Droid Bomber Squadron
    [​IMG]
    Hyena Droid Bombers were droid starfighters designed for heavy ordnance bombing runs. Based on vulture droid designs, hyena bombers had wider and sturdier hulls with huge wings to gain stability during flight.
    HP: 250x(4 Hyena bombers)
    Shield: 100
    Attack Points: 300
    Efficiency Perk(s)/Attribute(s):
    [+]BOMBER SQUADRON (Effective against cruisers/stations)
    +2 Roll Points to attacking cruisers/stations
    -2 Roll Points to attacking squadrons.
    -1 Roll Points to any defense moves.
    -1 Roll Points to evasion moves.

    Vulture Droid Squadron
    CIS Droid Starfighter
    [​IMG]
    With the effectiveness of droid starfighters debated in strategic circles for generations, vulture droids were as such capable of extreme maneuvers that could crush even the sturdiest organic pilot, but lacked the resourcefulness and cunning that living pilots brought into combat.
    HP: 250x(12 Vulture Droids)
    Shield: None
    Attack Points: 125
    Efficiency Perk(s)/Attribute(s):
    [+]FIGHTER SQUADRON (Effective against other squadrons)
    +2 Roll Points to attack any squadron.
    [+]HIGH DENSITY (Each vulture droid squadrons consisted of 12 droids)
    [+]MORPH (Vulture droids can change shapes to quickly evade ships)
    +2 Roll Points to evasion moves.

    Pistoeka Sabotage Droids (Buzz Droids)
    CIS Shitters
    [​IMG]
    They were transferred to enemy fighters via specialized discord missiles, and popped open to reveal their insect-looking body. They operated quickly, using their tools of vandalism, such thing as cutters. While their tools were effective, the central eye was a weak spot which could take the buzz droid out of commission when hit.
    HP: 10x(100 Buzz Droids)
    Shield: None
    Attack Points: 25(per second)
    Efficiency Perk(s)/Attribute(s):
    [+]BUZZ DROID (Buzz droids could "cover" an area and sabotage any ships that flew into reach.)
    (-2 Roll Points on defense moves for the Republic)
    (-2 Roll Points on evasion moves for the Republic)
    [-]TOOLS NOT GUNS (Buzz droids cannot shoot at starfighters. They can only deal damage in a specific region.)
    [+]SABOTAGE (If a cruiser enters the "affected" area, the ship becomes crippled and cannot move.
    (When a cruiser enters the affected area, after 2 rolls; the buzz droids will be eliminated.)
    (Squadrons are crippled and cannot do anything).

    Tome of Plague's Dreadnought
    Sith Dreadnought
    The Tome of Plague's Dreadnought releases toxins into the atmosphere of planets that it chooses to consume. It is undetermined on where the ship orginated, but from surveys of the ship's components: The Dreadnought's plating appears to have compositions of metals, rock, and organic tissue. Boarding and infiltrating the Dreadnought seems like an easy task due to all of the openings into the asteroid pores, but surviving is the challenge.
    HP: Undetermined
    Shield: None
    Attack Points: Undetermined
    Efficiency Perk(s)/Attribute(s):
    [+]TOXIN VEIL (Any ships that come within range will be debuffed. Any blaster fire will be cooled in the gas.)
    (-5 Roll Points in all moves)
    [+]TEMPERED COMPOSITION (The Dreadnought is coated with earthly materials and can sustain blaster fire.
    (-3 Roll Points to attack moves to the Republic targeting it.)
    [+]BOARDING PARTIES (The Dreadnought launches debris towards enemies carrying titans and other Tome of Plague spawns.)
     
  5. LEGENDS GROUND COMBAT DOCUMENT
    Here is the ground version of the game (Again, Props to NN)
    this is made using knowledge of Both this game and many other RPG games such as DnD and pathfinder.
    WARNINIG: THIS IS NOT COMPELTED YET SO PLEASE BE PATITENE IF YOU DONT SEE BATTALIONS OR VEHICLES ADDED YET
    WARNING: IS STILL IN BETA SO CHANGES ARE TO BE EXPECTED SO DONT BE ALARMED IF SOMETHING CHANGES FOR BALANCE REASONS


    https://docs.google.com/document/d/1Kv7MjAel8Z-IgWp5xkPuKlW138Nl_RrZ6wXcTWP3Y54/edit?usp=sharing
     
  6. Idea/Tip From Pluto of NN:
    For Ground Combat ones, scale and materialize players to be pieces!
     
  7. Prometheus squad
    Interceptor Squadron
    Description:
    Squad used to help defend and assist Flagships (like how Prometheus holds up the earth they hold up flagships) slow speed but High health and damage output
    Hp 400(4XARC-170)
    Shields: None
    Attack: 250
    Efficiency Perks:
    +3 Roll Points to all defensive moves.
    +2 Roll Points to all evasive moves.




     
  8. Unit Name: ghost Squadron
    Unit Type: fighter Squadron
    Unit Description: grey and white colored fighter
    Health Points: 500
    (Optional) Shield Points: 450
    Attack Points:250
    Efficiency Perks:
    +5 Roll Points to attack any squadron

    Unit Name: phoenix squadron
    Unit Type: bomber squadron
    Unit Description: red and orange colored bombers with the phoenix symbol on the front of the bomber
    Health Points:600
    (Optional) Shield Points: 400
    Attack Points:800
    Efficiency Perks:+2 Roll Points to attacking cruisers/stations
    -1 Roll Points to attacking squadrons.
    -1 Roll Points to any defense moves.
    -1 Roll Points to evasion moves

    Unit Name: km-65 squadron
    Unit Type: boarding squadron
    Unit Description: red and black color scheme
    Health Points:4000
    (Optional) Shield Points:1000
    Attack Points:20
    Efficiency Perks:2 Roll Points attacking cruisers/stations
    -3 Roll Points to evasion moves.
     

    Attached Files:

  9. Please feel free to nerf or buff as needed.

    Unit Name: F-38 "Bulldozer"
    Unit Type: Scrapper Freighter
    Unit Description: A ship birthed of budget cuts and recycling obsessions. This ship may not have shields, but the piled on metal from older ships allows this beast to take a hit.
    Health Points: 800 per ship
    (Optional) Shield Points: 0 pts
    Attack Points: Bombing, 350 Per Ship
    Squdron, 250 Per Ship
    Efficiency Perks: Scrapper Freighter
    -3 Roll Points to Evasive moves.
    +3 Roll Points to Defensive moves.
    +1 Roll Points to Attacking cruisers/stations.
    -2 Roll Points to Attacking squadrons.


    Unit Name: L-13 "Swiss Fire"
    Unit Type: Scrapper Fighter
    Unit Description: Used to save funding, these ships are made of recycled materials and repurposed pieces in order to allow efficient and rapid mass production. From ancient shielding modules found in scrapyards, these ships are given limited shields. Often gained through third party means.
    Health Points: 50 pts Per Ship
    (Optional) Shield Points: 50 pts Per Ship
    Attack Points: 150 Per Ship
    Efficiency Perks: Scrapper Fighter
    +1 Roll Points to Evasive moves.
    -2 Roll Points to Defensive moves.
    -2 Roll Points to Attacking cruisers/stations.
    +3 Roll Points to Attacking squadrons.

    Unit Name: B-87 "Hammerhead"
    Unit Type: Scrapper Charger
    Unit Description: Initially a failed attempt at blast forging with scrapped materials, the Hammerhead sports a unique frontal formation to allow reliable ramming.
    Health Points: 350 Per Ship
    (Optional) Shield Points: 50 pts Per Ship
    Attack Points: Ramming Success [Enemy] 400 pts Per Ship. [Self] 10 pts Per Ship
    Ramming Failure [Enemy] 15 pts Per Ship. [Self] 100 pts Per Ship (<-CRITICAL FAILURE)
    Ramming Miss [Enemy] 0 pts Per Ship. [Self] 0 Pts Per Ship

    Efficiency Perks: Scrapper Charger
    +3 Roll Points to Ramming Squadrons
    -2 Roll Points to Ramming cruisers/stations.
    +2 Roll Points to evasive moves.
    +1 Roll Points to Defensive moves.
     

  10. While this is still under construction, please follow this template as a way to create your own custom piece!


    Unit/Piece Template

    Unit Name:

    Unit Type:

    Unit Description:

    Health Points:

    (Optional) Shield Points:

    Attack Points:

    Efficiency Perks:








    Death squadron:

    Fighter squadron:

    [​IMG]

    These clones go in alone. Good speed, low health, and massive damage. They use the clone z-95 starfighters.

    HP:200

    Shield: 50

    Attack points: 200 (per ship)

    Efficiency perks:

    + Fighter squadron: speed boost. (reduced damage taken by enemies)

    + 3 to get speed boost.

    -1 Double damage taken by enemies.



    Alpha squadron:

    Fighter squadron:


    These ships move in tiny packs to take out the enemy. They pilot V-wing starfighters. There favorite formation is the wedge formation.


    HP:350

    Shield:100

    Attack points:150 (per ship)

    Efficiency perks:

    + Fighter squadron: The small squadron swarms the cruiser dealing double damage.

    +1 Swarm
    +2 a whole bunch of these get through.
    -1 They get swarmed getting half of their squadron taken out.


    Light squadron:

    Boarding squadron:



    [​IMG]

    These light boarding ships penetrate the the ship's surface deploying the droids. Fast but easy to kill.

    HP:100

    Shield:200

    Attack points: 100 when penetrated, 20 until the droids aboard are killed.

    Efficiency perks: +1 boarding squad

    +1 speedy deals small amounts of damage, but a lot over time.

    -1 can be shot down very very easily. Gets shot down.




    Explosion squadron

    Bomber squadron

    [​IMG]

    These bombers move in fats and are efficient. Blowing up anything below them.

    HP:500

    Shield:0

    Attack points: 0 to squadrons 200 to cruisers.

    Efficiency perks: +4 gets through and drops the bombs.
    +1 Does 100 damage
    -1 gets hacked and blows up CIS cruiser.


     
  11. Unit Name: Space Pirates (SPRT)
    Unit Type: Boarding Squadron
    Unit Description: This ship is a built to move through the battle field destroying ships from the inside via raiding party’s Note: this can NOT raid small ship this is only used to raid larger ships
    Health Points: 800
    (Optional) Shield Points: 0
    Attack Points: 200-Doubled if used when boarding
    Efficiency Perks: evasion De-buff changes from -3 to -1 due to the skill of the pirates due to they’re experience in Pirating

    [​IMG]

    Unit Name: Old republic Bomber
    Unit Type: Bomber Squadron
    Unit Description: this is a light Bomber that’s meant to be a glass cannon it deals huge amounts of damage but it can be taken out quite easily. The ship however is unstable.
    Health Points: 100
    (Optional) Shield Points: 0
    Attack Points: 1000
    Efficiency Perks:

    Roll for random explosion

    Roll a [1-3 to explode]


    [​IMG]

    Unit Name: Naboo N-1 Star fighter Squadron
    Unit Type: Fighter Squadron
    Unit Description: this fighter squadron
    Health Points: 600
    (Optional) Shield Points: 100
    Attack Points: 350
    Efficiency Perks: this unit has +3 speed +2 evasion

    [​IMG]
     
    • Interceptor Squadron: These spacecrafts are meant to defend any incoming attacks toward the cruisers/squadrons.
      +3 Roll Points to all defensive moves.
      +2 Roll Points to all evasive moves.
    • Boarding Squadron: Gunships that are sent into cruisers to take them out from within. Although they are effective towards cruisers, using these units to attack squadrons would be ineffective.
      +2 Roll Points attacking cruisers/stations
      -3 Roll Points to evasion moves.
    • Jedi Squadron/Squad Leader: Having a Jedi Squad Leader, or having an entire squadron of jedi is effective to the attack.
      +2 Roll Points on all moves.
    • EXAMPLE OF THE SQUADRONS I'M DOING

    Interceptor Squadron: Red Devil's
    V-19 Torrent star fighter
    [​IMG]
    Unit Type: Interceptor/Bomber
    Description: The V-19 Torrent Star-Fighter, a strong independent ship which has powerful guns able to shoot down any small ship to even large scaling. Impressive in hull strength and damage. A powerful ally in the battlefield.

    Health Points: 350 (x9)
    Attack Points: 60 (x9)

    Efficiency Perks: +40 attack towards medium ships


    Boarding Squadron: Black Lagoon
    ARC-170

    [​IMG]
    Protecting the skies over Republic worlds were specialized clone fighter forces flying the latest in star fighter technology. The ARC-170 fighter was a bulky, aggressive ship covered with weapons. Three clone trooper pilots operated this advanced combat craft, with a pilot handling the flight maneuvers, a copilot operating the laser cannons mounted on the ship's wide wings, and a tail-gunner operating the dorsal rear-facing cannon. The fighter also carried an astronomer droid for on board repairs.
    Unit type: Boarding and Fighter
    Health Points: 900 (x 15)
    Attack points: 230 (x 15)
    Efficiency Perks: +1 In dodging
    + 5 attack to small ships
    -5 In ramming

    Jedi Squadron/Squad Leader: Blue kill


    Ebon Hawk
    [​IMG]
    The Ebon Hawk was a large ship and a smuggler ship that rose to fame due to its use around the time of the Jedi Civil war. It was well-known throughout the galaxy as a ship associated with the Excahnge, and it passed through many hands before it was commandeered by amnesiac Sith Lord, who was escaping the Destruction Of Taris. After Revan joined the Jedi Order the ship was instrumental in his search for the Star Froge.

    Unit type: Fighter and transport
    Health Points: 1000(Hero Class Ship)
    Shield points: 200(rechargeable after some time- 5-6 turns)
    Attack Points: 100 (x2 against Small Ships)
    Efficiency Perks: +2 Roll Points on all moves



    NOTES: I made my own custom skill points in what they do, It was apart of my idea and do not have to be used. If you wan, you may ask me to change them to the correct points and their amounts.
     
    Resh likes this.
  12. #13 Prophet, May 21, 2017
    Last edited: May 21, 2017
    173rd Airborne Squadron
    Interceptor Squadron

    Clone_Z-95_starfighter_SWE.png
    Clone Pilots trained in hit and run tactics. 173rd Airborne Interceptor Squadron consists of 15 Z-95 Interceptor class Starfighters. This squadron's favorite formation is a loose version of a dual diamond formation.
    HP: 300x(15 Z-95s)
    Shield: None
    Attack Points: 50x(Per Starfighter)
    Efficiency Perk(s)/Attribute(s):
    [+] INTERCEPTOR SQUADRON (Effective at short to long range at boom and zoom tactics)
    +3 Roll Points to attack any squadron

    182nd Airborne Squadron
    Bomber Squadron

    BTL-B_Y-wing_fighter.jpg
    Clone Pilots trained in strategically hitting enemy locations with ordnance. 182nd Bomber Squadron consists of 8 ships. This squadron uses BTL-B Y-Wing Starfighters. Their prefered formation is a Wing Formation.
    HP: 450x(6 BTL-B Y-Wing)
    Shields: None
    Attack Points:
    Squadron Attack: 125x (Per Y-Wing)
    Bombing Attack: 350x(Per Y-Wing)
    Efficiency Perk(s)/Attribute(s)
    [+] BOMBER SQUADRON (Effective against light and heavy armor targets via ordnance)
    +2 Roll Points to attacking Cruisers/Stations
    -1 Roll Points to attacking Squadrons
    -1 Roll Points to any defensive moves
    -1 Roll Points to evasion moves

    Ragnarok Airborne Assault Squadron
    Fighter Squadron

    GauntletFighter-SWE.png
    Jedi of the Ragnarok Airborne Squadron use Kom'rk-class fighters to dogfight enemy fighters.
    HP: 260x(3 Kom'rk-class)
    Shields: None
    Attack Points:
    Squadron Attack: 110x(Per Jedi)
    Efficiency Perk(s)/Attribute(s):
    [+] JEDI SQUADRON (Effective on all moves)
    +2 Roll Points on all strategies/moves

    173rd Airborne Squadron
    LAAT Gunship Squadron

    LAAT.jpg
    Clone Pilots trained in using these heavy transport ships to not only deploy troops but use their weaponry to take out targets. The 173rd LAAT Gunship Squadron consists of 5 LAAT Gunship/Transport type starships. Their assigned formation is the Wedge Formation.
    HP: 500x(5 LAATs)
    Shields: None
    Armament:
    - Pair of Laser Cannon Turrets (Chin Mounted)
    - Pair of Laser-Beam turrets (Optional)
    - Pair of Rocket Launchers (Dorsal Surface)
    - Missile Belts (Rear-Mounted)
    Attack Points: 100x(Per ship)
    Efficiency Perk(s)/Attribute(s)
    [+] GUNSHIP SQUADRON (Effective against other squadrons
    +1 Roll Points to attack any squadron
    +3 Roll Points to deploy troops
     
  13. #14 Pez, May 21, 2017
    Last edited: May 21, 2017
    TO ANYONE CREATING A SQUADRON
    It may seem difficult making it at first but it truly and honestly gets easy. A few things to note is that you might have to get a little creative. If you re-read the examples given, its quite easy. Like a character sheet in DND.
    It might also be a good idea to get the approval of @Resh in order to actually make a squadron
    ~Pez
     
  14. Wheres the F wings WTF
     

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