Naval Mega roaster Link http://burstlink.net/forums/index.php?threads/kerks-naval-megathread-updated.2316/ Naval Policy Link http://burstlink.net/forums/index.php?threads/naval-policy.2217/ Naval Staff Rules Link http://burstlink.net/forums/index.php?threads/naval-staff-rules.2084/ BLN Court law and other punishments link http://burstlink.net/forums/index.php?threads/bln-court-law-and-order-punishments.2275/ Naval Tryout Policy Link http://burstlink.net/forums/index.php?threads/naval-tryouts-policy.2419/ Bunk Inspection times and some rules about it link http://burstlink.net/forums/index.p...ions-times-appointed-by-the-naval-staff.2356/ Support drops http://burstlink.net/forums/index.php?threads/what-types-of-drops-can-be-deployed-for-support.2547/ Naval Doctorine http://burstlink.net/forums/index.p...ne-revised-authorized-under-ensign-kirk.2664/ Some Facts that you should know The type of ship is the Venator Class Star Destroyer Our ship is called the (5th Fleet) Burst Link Venator-Class Cruiser Republic Flagship It's Top Speed is 3,000G Hyperdrive is a Class 1.0; 60,000 Light year effective range It's role is a Fighting ship/capital ship and a Starfighter carrier Weapons/Weapon systems 8 Heavy Turbolaser Turrets 2 Medium Dual Turbolaser Cannons 52 Point-defence Laser Cannons 4 Proton Torpedo Tubes (each has 16 Torpedos in them) 6 Tractor Beams Projectors Complement 192 V-wings-head 32 ARC-170's 99999...99 Laats 192 Headhunters 60 Y-wings 192 "Torrents for Blue Squadron" Ship Codes Yellow alert/code yellow, this status is for wepons systems and shields brought to full power, essentially preparing the ship for combat Red Alert/Code Red, would be ordered during various other emergency situations, such as a ship being boarded, Radiation exposure, a security alert, massive systems failure, an imminent hyperdrive breach, and an evacuation order, among others. If the ship is damaged and the ESU can't fix it If the ship has been heavily damaged and the ESU can't fix it, you should Use the ships hyperdrive to Go to either Kuat Drive Yards, Rothana heavy engineering ship yards or just jump into hyperspace and wait for some republic ships to come and give supplies to fix it. also Belgaroth ship yard. Kamino does not have shipyards so don't go there to get repairs, also other venators don't carry like spare metal to fix the hull and stuff (Cough cough, EM sent a venator in and repaired our ship that had suffered -100% hull damage cough) Bunk Inspections Don't do them unless you've been told you can do them by kerk Ranks Navy Ranks Airman-Trainee Petty Officer Third Class-PVT Petty Officer Second Class-PFC Petty Officer First Class-SPC Chief Petty Officer-CPL Senior Chief Petty Officer-SGT Master Chief Petty Officer-SSGT Ensign Officer-2ndLieutenant Lieutenant=1st Lieutenant Commander-Captain Captain-Major Vice Admiral- Marshal Commander Admiral- General Landing Protocol Pilot on the Burstlink First of all When A pilot or someone with a pilots licence wants to leave they Have to follow these steps, Mission or not 1. They have to ask, Permission to leave/ go on a test flight or something (they will normally say "This is *call sign* All systems green, Permission to Take off.) Now you have 2 choices you can either not, And Ready carefully A. Granted B. Denied (and a reason if needed) After they have done there thing, Like attacking a CIS ship, Finding an idiot who fell out of the moonpool or finishing a test flight or something they Should say (This is (call sign) Permission to Land Now those options come into play) A. Granted B. Denied (and a reason if needed) Someone who is not apart of the Burstlink (A random officer who's gonna give us a mission) When an Officer comes they need to say *This is (Name and Rank) Requesting Permission to board Codes are (codes). Also if they say codes are attached to this message so No and ask them to send it to you or ask them to advert it. If they don't tell you there codes then you can ask them to leave or else they will be shot down, if they don't leave then shoot them down (duh) Also open the moonpool Forgot to add that Control sections/Places The Right bridge is the main command bridge and the Left bridge is for star fighter stuff normally, but we have combined the 2, so if one is destroyed then we can use the other. (An officer will tell you what each bridge now does) if both bridges are down go to the CC. If both bridges are destroyed and the CC is destroyed it's best for you to give the order to Abandon Ship (Don't do code black because it means something else) because with no one controlling anything the Venator is gonna look like This. Ships/Fighters to deploy in space battles/ air support Now personally during space battles and support on the ground I would order the pilots to use Y-wings and for support I would use V-wings or Torrents for Blue Squadron, But on ground missions that need air support I would use LAATs because they are more useful then any air crafts, I don't think I need to say why.