Naval Mega roaster Link http://burstlink.net/forums/index.php?threads/kerks-naval-megathread-updated.2316/ Naval Policy Link http://burstlink.net/forums/index.php?threads/naval-policy.2217/ Naval Staff Rules Link http://burstlink.net/forums/index.php?threads/naval-staff-rules.2084/ BLN Court law and other punishments link http://burstlink.net/forums/index.php?threads/bln-court-law-and-order-punishments.2275/ Naval Doctorine http://burstlink.net/forums/index.p...ne-revised-authorized-under-ensign-kirk.2664/ Naval Report Centre http://burstlink.net/forums/index.php?threads/naval-report-center.2794/ The Security Overridden Authority (T.S.OA) http://burstlink.net/forums/index.php?threads/the-security-overridden-authority-t-s-oa.2813/ Some Facts The type of ship is the Venator Class Star Destroyer_MK2 Our ship is called the (5th Fleet) Burst Link Venator-Class star Destroyer It's Top Speed is 3,000G Hyperdrive is a Class 1.0; 60,000 Light year effective range It's role is a Fighting ship/capital ship and a Starfighter carrier The bridges are for naval personal only unless an alert or a meeting is being held there and ESU can enter for repairs if none of those things are happening and someone is up there they can be arrested Weapon complement Venator 8 Heavy Turbolaser Turrets 2 Medium Dual Turbolaser Cannons 52 Point-defence Laser Cannons 4 Proton Torpedo Tubes (each has 16 Torpedos in them) 6 Tractor Beams Projectors Weapon complement-Venator MK.2 52 Point Defense Laser Cannons 8 Heavy Turbolaser Batteries 10 Medium Dual Turbolasers 10 Heavy Turbolaser Cannons 10 Proton Torpedo Tubes 6 Tractor Beam Projectors Fighter complement 192 V-wings-head 32 ARC-170's 99999...99 Laats 192 Headhunters 60 Y-wings 192 "Torrents for Blue Squadron" Emergency Codes and procedures Yellow alert this status is for wepons systems and shields brought to full power, essentially preparing the ship for combat, or if there could be a intruder on board Troopers should start patrolling the ship and report anything unusual on board Red Alert would be ordered during various other emergency situations, such as a ship being boarded, Radiation exposure, a security alert, massive systems failure, an imminent hyperdrive breach, and an evacuation order. Code Black- GTFO (Don't use code black, like you can say abandon ship instead it sounds much better) Republic Ship Yard Locations. Kuat/ drive yards- Located in the core worlds, most Venator-Class-star Destroyers are built there. Rothana/ Heavy Engineering- Located in the Outerrim, Nearly every single republic vehicle was designed and built there, the company is also owned Kuat Drive yards. Ringo Vinda-Located in the Midrim, Not very special. Mon-cala Ship yards, Builds ships and the planet has designed ships like the providence class for the CIS, But it is Republic Controlled. Coruscant- Now Coruscant doesn't have any Military grade ship yard, but it does have places on the ground where you can dock and get ship repairs then take off back into orbit. EM's, Tell me if there are new location of ships yards or if any of these have been taken over or destroyed and if they are in the outer rim, core worlds, ETC for RP reasons Landing protocol Now when an ship is landing that's not part of the burstlink this protocall must be as followed (The person trying to board will now be known as Pilot for this example, When you are doing this for real either say Officer ,Sir or Rank) 1. Pilot should say something along the lines of "This is Pilot, *what the want to do* permission to board" and if you are lucky the will add codes 2. If they don't add codes then ask for codes eg "Hello Pilot *or the rank if they have one* can you send landing codes" Codes must be in this format. eg. 0000-0000-0000-0000, 4 sets of numbers with 4 digits in each set 3. If they do not do this or they fail 3 times you may either Get a tractor beam lock on that ship and arrest them, Just shoot them with like a torpedo or my favourite one, Do a Zack and get the ship in a tractor beam when a higher ranking officer is trying to arrest them but just shoot down instead of letting them get arrested and pissing off the higher up 4. If number 3 does not happen say "Granted pilot/rank* you may board in *which ever hanger bay you want them to land in" Navy Ranks Airman-Trainee Petty Officer Third Class-PVT Petty Officer Second Class-PFC Petty Officer First Class-SPC Chief Petty Officer-CPL Senior Chief Petty Officer-SGT Master Chief Petty Officer-SSGT Ensign Officer-MSGT Lieutenant Commander-1st Lieutenant Commander-Captain Captain-Major Vice Admiral- Marshal Commander Admiral- General Grand Admiral-(a level below the chancellor) Naval jobs-I just stole these from kerk and I've redone them all other then the Nerds Gunner officers: These Officers specialize in ship to ship combat, requesting weapons,ammo drops for ground units and control of turrets, they can also do weapon checks to see if they are clean or need repairs and making sure all weapon systems are online JTAC officers: These Officers specialize in dealing with communications/keeping them running, ship systems (shields, engines, life support, navigation, ETC. anything but weapons), they also handle fighter coordination and they can interrogate prisoners and finally they handle tactics ground and space. They can also hack/slice terminals/computers Science officers: These Officers specialize in all the sciences, they can help the Medcorps deal with dieses and create cures or vaccines, they can also help CG In investigations by searching and analysing evidence, they can also work with ESU or on there own to create better/new weapons, better shields, more efficient engines, new tech, ETC. They can also hack/slice terminals/computers Basic tips (Do/Do Not) DO @/me for RP situations instead of adverting all the time. Try to create new tactics (All Officers) or battle plans for missions and then suggest it to squad leaders. Work with other battalions to achieve victory. You should always put the safety of the ship and it's crew first. On Ground missions you should try to stay out of combat and see the bigger picture. You should always keep in touch with troopers so if they need ammo drops or armour support you try and give them that support. Don't recharge the shields or weapons during a battle or if there is a hostile ship in the same system. Don't abuse voice amp and advert.