The Venator and what it has (Stuff to help new Naval Know what they can Use/Do)

Discussion in 'General Discussion' started by Squeaky, Sep 15, 2017.

  1. #1 Squeaky, Sep 15, 2017
    Last edited: Sep 23, 2018
    Naval Mega roaster Link
    http://burstlink.net/forums/index.php?threads/kerks-naval-megathread-updated.2316/

    Naval Policy Link
    http://burstlink.net/forums/index.php?threads/naval-policy.2217/
    Naval Staff Rules Link
    http://burstlink.net/forums/index.php?threads/naval-staff-rules.2084/
    BLN Court law and other punishments link
    http://burstlink.net/forums/index.php?threads/bln-court-law-and-order-punishments.2275/
    Naval Doctorine

    http://burstlink.net/forums/index.p...ne-revised-authorized-under-ensign-kirk.2664/
    Naval Report Centre
    http://burstlink.net/forums/index.php?threads/naval-report-center.2794/
    The Security Overridden Authority (T.S.OA)
    http://burstlink.net/forums/index.php?threads/the-security-overridden-authority-t-s-oa.2813/

    Some Facts
    The type of ship is the Venator Class Star Destroyer_MK2
    Our ship is called the (5th Fleet) Burst Link Venator-Class star Destroyer
    It's Top Speed is 3,000G
    Hyperdrive is a Class 1.0; 60,000 Light year effective range
    It's role is a Fighting ship/capital ship and a Starfighter carrier
    The bridges are for naval personal only unless an alert or a meeting is being held there and ESU can enter for repairs if none of those things are happening and someone is up there they can be arrested

    Weapon complement Venator

    8 Heavy Turbolaser Turrets
    2 Medium Dual Turbolaser Cannons

    52 Point-defence Laser Cannons
    4 Proton Torpedo Tubes (each has 16 Torpedos in them)
    6 Tractor Beams Projectors
    Weapon complement-Venator MK.2
    52 Point Defense Laser Cannons
    8 Heavy Turbolaser Batteries
    10 Medium Dual Turbolasers
    10 Heavy Turbolaser Cannons
    10 Proton Torpedo Tubes
    6 Tractor Beam Projectors

    Fighter complement
    192 V-wings-head
    32 ARC-170's
    99999...99 Laats
    192 Headhunters
    60 Y-wings
    192 "Torrents for Blue Squadron"

    Emergency Codes and procedures
    Yellow alert this status is for wepons systems and shields brought to full power, essentially preparing the ship for combat, or if there could be a intruder on board
    Troopers should start patrolling the ship and report anything unusual on board

    Red Alert would be ordered during various other emergency situations, such as a ship being boarded, Radiation exposure, a security alert, massive systems failure, an imminent hyperdrive breach, and an evacuation order.
    Code Black- GTFO (Don't use code black, like you can say abandon ship instead it sounds much better)





    Republic Ship Yard Locations.
    Kuat/ drive yards- Located in the core worlds, most Venator-Class-star Destroyers are built there.
    Rothana/ Heavy Engineering- Located in the Outerrim, Nearly every single republic vehicle was designed and built there, the company is also owned Kuat Drive yards.
    Ringo Vinda-Located in the Midrim, Not very special.
    Mon-cala Ship yards, Builds ships and the planet has designed ships like the providence class for the CIS, But it is Republic Controlled.
    Coruscant- Now Coruscant doesn't have any Military grade ship yard, but it does have places on the ground where you can dock and get ship repairs then take off back into orbit.
    EM's, Tell me if there are new location of ships yards or if any of these have been taken over or destroyed and if they are in the outer rim, core worlds, ETC for RP reasons
    Landing protocol
    Now when an ship is landing that's not part of the burstlink this protocall must be as followed (The person trying to board will now be known as Pilot for this example, When you are doing this for real either say Officer ,Sir or Rank)
    1. Pilot should say something along the lines of "This is Pilot, *what the want to do* permission to board" and if you are lucky the will add codes
    2. If they don't add codes then ask for codes eg "Hello Pilot *or the rank if they have one* can you send landing codes"
    Codes must be in this format. eg. 0000-0000-0000-0000, 4 sets of numbers with 4 digits in each set
    3. If they do not do this or they fail 3 times you may either Get a tractor beam lock on that ship and arrest them, Just shoot them with like a torpedo
    or my favourite one, Do a Zack and get the ship in a tractor beam when a higher ranking officer is trying to arrest them but just shoot down instead of letting them get arrested and pissing off the higher up
    4. If number 3 does not happen say "Granted pilot/rank* you may board in *which ever hanger bay you want them to land in"

    Navy Ranks
    Airman-Trainee
    Petty Officer Third Class-PVT
    Petty Officer Second Class-PFC
    Petty Officer First Class-SPC
    Chief Petty Officer-CPL
    Senior Chief Petty Officer-SGT
    Master Chief Petty Officer-SSGT
    Ensign Officer-MSGT
    Lieutenant Commander-1st Lieutenant
    Commander-Captain
    Captain-Major
    Vice Admiral- Marshal Commander
    Admiral- General
    Grand Admiral-(a level below the chancellor)


    Naval jobs-I just stole these from kerk and I've redone them all other then the Nerds

    Gunner officers: These Officers specialize in ship to ship combat, requesting weapons,ammo drops for ground units and control of turrets, they can also do weapon checks to see if they are clean or need repairs and making sure all weapon systems are online

    JTAC officers: These Officers specialize in dealing with communications/keeping them running, ship systems (shields, engines, life support, navigation, ETC. anything but weapons), they also handle fighter coordination and they can interrogate prisoners and finally they handle tactics ground and space. They can also hack/slice terminals/computers

    Science officers: These Officers specialize in all the sciences, they can help the Medcorps deal with dieses and create cures or vaccines, they can also help CG In investigations by searching and analysing evidence, they can also work with ESU or on there own to create better/new weapons, better shields, more efficient engines, new tech, ETC. They can also hack/slice terminals/computers

    Basic tips (Do/Do Not)
    DO @/me for RP situations instead of adverting all the time.
    Try to create new tactics (All Officers) or battle plans for missions and then suggest it to squad leaders.
    Work with other battalions to achieve victory.
    You should always put the safety of the ship and it's crew first.
    On Ground missions you should try to stay out of combat and see the bigger picture.
    You should always keep in touch with troopers so if they need ammo drops or armour support you try and give them that support.
    Don't recharge the shields or weapons during a battle or if there is a hostile ship in the same system.
    Don't abuse voice amp and advert.
     
  2. wow that image sure helps me understand what a venator has!
     
  3. I understand Code Yellow is supposed to be colored Yellow but MY GOD THAT IS HARD TO SEE
     
    RC Doc likes this.
  4. shhhhhhhhhhhhhhhhhhh
     
    RC Doc likes this.
  5. I can't see code yellow (MY EYES!!)
     
    RC Doc likes this.
  6. Just use the eclipse glasses! They really work!
     
  7. lmao
     
  8. YOU FORGOT CODE WHITE
    YOU DINGUS
     
  9. #TheShipsHullHasBeenLowerThan50%AndWeLivedSoFuckYourFinalThing
     
    Diver likes this.
  10. I don't see how knowing the codes and the star fighters,which you even forgot the jedi fighters,of the ship is supposed to help.You also forgot about the ship auto turret which are the only ones that are actually automatic and don't need to be mounted.
     
  11. First of all i don't consider Jedi stuff usfull

    second with the star fighters it was more of a joke with the numbers, but it was also there to show what types of Star fighters we have.

    With the turrets idk wtf u are talking about with me missing out an automatic turret. Because I got most of my info from Space dock which is one if the best YouTube channels for finding out the basics of ship from nearly every big video game, Tv shows and movies. I also got my other info from a book that goes into great details about ships.
     
  12. While the point defence guns are also automatic there are also the defensive auto turret inside the ship.
     
  13. I'm talking about the ones that are on the exterior not interior
     
  14. Okokok you forgot V-19 Torrents
     
  15. we don't use those at the moment.
     
  16. Tell them about inspections and jazz, I want to see more.
     
    Diver and RC Doc like this.
  17. You should add one of these to every ship we've lost :>
     
  18. ctrl c + ctrl v
     
    Diver, Drew and Artus like this.
  19. We do. I use them for Blue Squadron and Higher up pilots use them. If we don't use the torrent then the Headhunter shouldn't be in there haha
     
  20. We use More XJ-6's Then torrents that's why I didn't add them
     

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