Venator and Naval RP information

J_05Z

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May 27, 2021
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Important Links

Mission officer code format
https://www.youtube.com/watch?v=sSIts02TItg&ab_channel=MojoTbone - Thank you Ollie for making this

Gary's Naval Officer Handbook: Republic Navy Handbook V2 - Google Docs - Thank you Gary for creating this while you were Admiral.

Some Facts

The type of ship is the Venator Class Star Destroyer mk1

Our ship is called the (5th Fleet) H.M.S Burst Link Venator-Class star Destroyer  - CAPTURED BY CIS FORCES

It's Top Speed is 3,000G

Hyperdrive is a Class 1.0; 60,000 Light year effective range

It's role is a Fighting ship/capital ship and a Starfighter carrier

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Weapon complement Venator (MK.1(extensive))

8 Dual DBY-827 heavy turbolaser turrets

2 Medium Dual Turbolaser Cannons

52 Point-defence Laser Cannons

4 Proton Torpedo Tubes (each has 16 Torpedo's in them)

6 Tractor Beams Projectors

 

Fighter complement

32 ARC-170's

40 LAAT's

192 Head Hunters

20 NTB-630's

20 ETA-2's/Delta-7 Jedi Star Fighters

192 V-wing interceptors

2 Nu-Class Attack Shuttle's

1 RI special shuttle 

 

Emergency Codes and procedures

Stand down- This is called when you are no longer in an alert situation, and everyone can to about there business

Yellow alert this status is for weapons systems and shields brought to full power, essentially preparing the ship for combat, or if there could be a intruder on board

Troopers should start patrolling the ship and report anything unusual on board

Red Alert would be ordered during various other emergency situations, such as a ship being boarded, Radiation exposure, a security alert, massive systems failure, an imminent hyperdrive breach, and an evacuation order.

Code Black- Abandon ship. (saying abandon ship is much cooler than code black)

 

Republic Shipyard Locations.

Kuat drive yards- Located in the core worlds, most Venator-Class-Star Destroyers are built there. 

Rothana Heavy Engineering- Located in the Outerrim/Expansion regions, Nearly every single republic vehicle was designed and built there, the company is also owned by Kuat Drive yards. 

Ringo Vinda-Located in the Midrim. Capital shipyard capability [under siege]

Mon-cala Ship yards, Builds ships and the planet has designed ships like the providence class for the CIS, but is Republic Controlled.  (Repairing from recent attack)

Correllia- Located in core, near the mid rim.

Anaxes- Core region (Republic controlled for now)

Coruscant- Core region- Only has ground base docking platforms [only for resupplies]

Tuar- Midrim, basic capital shipyards- (UNDER CIS CONTROL DO NOT USE)

Hoersch-Kessel Drive- Kessel - this is an non-aligned shipyard- you may expect hostile ships in the sector also getting repairs, attacking them could get you banned from the sector.

Kamino- No repairing capability use for resupply

Humbraine - Core Region- Is near kuat and contains a capital shipyard

Sullust - Outerrim - Shipyards have been captured by Republic forces (the planet itself is still under siege by Republic forces)

Please comment below if you have any other shipyards to add or no longer can use (as in they have been taken over or destroyed)

 

Landing protocol

When an ship is landing that's not part of the Burstlink this protocol must be as followed (The person trying to board will now be known as Pilot for this example, When you are doing this for real either say Officer ,Sir or Rank)

1. Pilot should say something along the lines of "This is Pilot, *what they want to do* permission to board" and if you are lucky the will add codes

2. If they don't add codes then ask for codes eg "Hello Pilot *or the rank if they have one* can you send landing codes"

Codes must be in this format. eg. 0000-0000-0000-0000, 4 sets of numbers with 4 digits in each set starting with the same number. (3 sets of 4 numbers also works now)

Examples of a correct code: 4859-4954-4187-48112  OR 7457-7951-7846

Examples of an incorrect code: 5735-9475-1846-9934 OR 2464-2535-9456

3. If they do not do this or they fail 3 times, get a tractor beam lock and arrest them.

4. If number 3 does not happen say "Granted pilot/rank* you may board in *which ever hanger bay you want them to land in"

Code Format for Missions:

Assault Missions: 1111
Defence Missions: 2222
Onship situations: 3333
PassiveRP/BaseRP: 4444
Visitations/Inspections: 5555
Policing/Negotiations: 6666


Humanitarian Missions: 7777

 

Please note that is for military personnel if any civilians have access to these codes it's a major security violation and they should be taken into questioning about how they got this information. If a civilian wants to board it is up to the commanding officer to grant them permission or not.

Hyperspace RP

If you do not follow these steps in RP and just press the button don’t feel bad if you don’t end up where you want to be. Eg the MAW.

  

1. Do a system check on the engines and hyperdrive systems.

2. Power up the Hyperspace coils.

3. Input location into the navigational computer and calculate a route. - If on Extensive use this: https://www.youtube.com/watch?v=sSIts02TItg&ab_channel=MojoTbone

4. Hyperspace.
 

 

Navy Ranks

Crewman Apprentice - PVT

Crewman - PFC

Petty Officer 3rd class (PO3) - SPC

Petty Officer 2nd (PO2) -LCPL

Petty Officer 1st (PO1) - CPL

Chief Petty Officer(CPO) - SGT

Senior Chief Petty Officer (SCPO) - SSGT

Master Chief Petty Officer (MCPO) -FSGT

Warrant Officer - MSGT

Chief Warrant Officer - SGMT

Ensign - 2nd LT

Lieutenant Junior Grade (LT JG) - 1st LT

Lieutenant - Captain

Lieutenant Commander - Major

Commander - Lieutenant Colonel

Captain- Colonel

Commodore (EM ONLY)

Rear Admiral Lower Half (RADMLH) - Commander

Rear Admiral Upper Half RADMUH) - Regimental Commander

Vice Admiral - Marshall Commander

Admiral - Brigadier General

Fleet Admiral - Major General

Grand Admiral - General

 

 

Basic tips (Do/Do Not)

DO @/me for RP situations instead of advertising all the time.

Try to create new tactics (All Officers) or battle plans for missions and then suggest it to squad leaders.

Work with other battalions to achieve victory.

You should always put the safety of the ship and it's crew first.

On Ground missions you should try to stay out of combat and see the bigger picture.

You should always keep in touch with troopers so if they need ammo drops or armour support you try and give them that support.

Don't recharge the shields or weapons during a battle or if there is a hostile ship in the same system.

Don't abuse voice amp and advert.

Don’t order troopers around unless it’s on ship, just know your rank and job.

Suggest things and tactics if on the ground.

 
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CmderJeremy1

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UNIFORM REGULATIONS OF THE REPUBLIC NAVY
EFFECTIVE DEC. 23 2021, THIS REGULATION IS NOW DISSOLVED UNDER ADMIRAL CUTTER'S ORDERS.

Color of Uniform:
Authorized Uniforms include the Naval Duty Uniform which comes in Four different colors indicating Rank & Positions.

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The Blue Inform indicates lower enlisted personnel recently assigned to the Burst Link (Ranked Midshipman to Petty Officer 1st Class)

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The Black Uniform is indicative of a Non-Commissioned Officer of the Republic Navy an established member of the Burst Link (Ranked Chief Petty Officer to Chief Warrant Officer)

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The Green Uniform is worn by Officers of the Republic Navy warranting a salute from lower ranked personnel (Ranked Ensign and Above)

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The Brown Uniform is the authorized uniform for Special Forces Personnel regardless of rank.

Naval Personnel are also authorized to wear the Republic Utility Uniform

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Colors worn by Naval Personnel are similar to those of the Duty Uniform Except in that Red denotes in an officer when wearing the Utility Uniform.

Rank Badges:

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For every two ranks you attain in service to the Republic Navy I.E. Crewman Apprentice & Crewman do not wear a rank badge. Petty Officer 3rd & 2nd Class wear Rank Badge 1.

Additional Armor Pieces are NOT authorized for wear EXCEPT in the case of Special Forces Personnel. Single Holsters as well as goggles may be worn by any Officer regardless of rank.

  • Do not exploit the Customization options to create horrific abominations otherwise I will space you out the airlock.
  • If you decide on an appearance for your character stick with that appearance otherwise volunteer for a PK and create a new character. You CANNOT switch appearance without an IC reason for the change.
 
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J_05Z

CW Eventmasters
May 27, 2021
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UPDATE!
Code format for officers/EM's is now on this thread and the commander Valefor is now considered out of date, a replacement one for reporting corrupt officers will be added soon

Second is that the burstlink is now unbanned from all shipyards and can use any on the list for repairs or resupply.

 

J_05Z

CW Eventmasters
May 27, 2021
14
10
0
Updated at a time we have no venator so L

Updated Code format and added a new code 

Updated the shipyard list 

Removed and swapped around starfighter list

Added Ollie's hyperspace video to the important links and hyperspace section - thank you again Ollie for creating it

Removed battlestation link since it's outdated a replacement will be added once I get the link from the CO/XO panel

Added Gary's Naval Officer's handbook to important links - this contains the updated uniform regulations.