Important Links
Mission officer code format
https://www.youtube.com/watch?v=sSIts02TItg&ab_channel=MojoTbone - Thank you Ollie for making this
Gary's Naval Officer Handbook: Republic Navy Handbook V2 - Google Docs - Thank you Gary for creating this while you were Admiral.
Some Facts
The type of ship is the Venator Class Star Destroyer mk1
Our ship is called the (5th Fleet) H.M.S Burst Link Venator-Class star Destroyer - CAPTURED BY CIS FORCES
It's Top Speed is 3,000G
Hyperdrive is a Class 1.0; 60,000 Light year effective range
It's role is a Fighting ship/capital ship and a Starfighter carrier
Weapon complement Venator (MK.1(extensive))
8 Dual DBY-827 heavy turbolaser turrets
2 Medium Dual Turbolaser Cannons
52 Point-defence Laser Cannons
4 Proton Torpedo Tubes (each has 16 Torpedo's in them)
6 Tractor Beams Projectors
Fighter complement
32 ARC-170's
40 LAAT's
192 Head Hunters
20 NTB-630's
20 ETA-2's/Delta-7 Jedi Star Fighters
192 V-wing interceptors
2 Nu-Class Attack Shuttle's
1 RI special shuttle
Emergency Codes and procedures
Stand down- This is called when you are no longer in an alert situation, and everyone can to about there business
Yellow alert this status is for weapons systems and shields brought to full power, essentially preparing the ship for combat, or if there could be a intruder on board
Troopers should start patrolling the ship and report anything unusual on board
Red Alert would be ordered during various other emergency situations, such as a ship being boarded, Radiation exposure, a security alert, massive systems failure, an imminent hyperdrive breach, and an evacuation order.
Code Black- Abandon ship. (saying abandon ship is much cooler than code black)
Republic Shipyard Locations.
Kuat drive yards- Located in the core worlds, most Venator-Class-Star Destroyers are built there.
Rothana Heavy Engineering- Located in the Outerrim/Expansion regions, Nearly every single republic vehicle was designed and built there, the company is also owned by Kuat Drive yards.
Ringo Vinda-Located in the Midrim. Capital shipyard capability [under siege]
Mon-cala Ship yards, Builds ships and the planet has designed ships like the providence class for the CIS, but is Republic Controlled. (Repairing from recent attack)
Correllia- Located in core, near the mid rim.
Anaxes- Core region (Republic controlled for now)
Coruscant- Core region- Only has ground base docking platforms [only for resupplies]
Tuar- Midrim, basic capital shipyards- (UNDER CIS CONTROL DO NOT USE)
Hoersch-Kessel Drive- Kessel - this is an non-aligned shipyard- you may expect hostile ships in the sector also getting repairs, attacking them could get you banned from the sector.
Kamino- No repairing capability use for resupply
Humbraine - Core Region- Is near kuat and contains a capital shipyard
Sullust - Outerrim - Shipyards have been captured by Republic forces (the planet itself is still under siege by Republic forces)
Please comment below if you have any other shipyards to add or no longer can use (as in they have been taken over or destroyed)
Landing protocol
When an ship is landing that's not part of the Burstlink this protocol must be as followed (The person trying to board will now be known as Pilot for this example, When you are doing this for real either say Officer ,Sir or Rank)
1. Pilot should say something along the lines of "This is Pilot, *what they want to do* permission to board" and if you are lucky the will add codes
2. If they don't add codes then ask for codes eg "Hello Pilot *or the rank if they have one* can you send landing codes"
Codes must be in this format. eg. 0000-0000-0000-0000, 4 sets of numbers with 4 digits in each set starting with the same number. (3 sets of 4 numbers also works now)
Examples of a correct code: 4859-4954-4187-48112 OR 7457-7951-7846
Examples of an incorrect code: 5735-9475-1846-9934 OR 2464-2535-9456
3. If they do not do this or they fail 3 times, get a tractor beam lock and arrest them.
4. If number 3 does not happen say "Granted pilot/rank* you may board in *which ever hanger bay you want them to land in"
Code Format for Missions:
Assault Missions: 1111
Defence Missions: 2222
Onship situations: 3333
PassiveRP/BaseRP: 4444
Visitations/Inspections: 5555
Policing/Negotiations: 6666
Humanitarian Missions: 7777
Please note that is for military personnel if any civilians have access to these codes it's a major security violation and they should be taken into questioning about how they got this information. If a civilian wants to board it is up to the commanding officer to grant them permission or not.
Hyperspace RP
If you do not follow these steps in RP and just press the button don’t feel bad if you don’t end up where you want to be. Eg the MAW.
1. Do a system check on the engines and hyperdrive systems.
2. Power up the Hyperspace coils.
3. Input location into the navigational computer and calculate a route. - If on Extensive use this: https://www.youtube.com/watch?v=sSIts02TItg&ab_channel=MojoTbone
4. Hyperspace.
Navy Ranks
Crewman Apprentice - PVT
Crewman - PFC
Petty Officer 3rd class (PO3) - SPC
Petty Officer 2nd (PO2) -LCPL
Petty Officer 1st (PO1) - CPL
Chief Petty Officer(CPO) - SGT
Senior Chief Petty Officer (SCPO) - SSGT
Master Chief Petty Officer (MCPO) -FSGT
Warrant Officer - MSGT
Chief Warrant Officer - SGMT
Ensign - 2nd LT
Lieutenant Junior Grade (LT JG) - 1st LT
Lieutenant - Captain
Lieutenant Commander - Major
Commander - Lieutenant Colonel
Captain- Colonel
Commodore (EM ONLY)
Rear Admiral Lower Half (RADMLH) - Commander
Rear Admiral Upper Half RADMUH) - Regimental Commander
Vice Admiral - Marshall Commander
Admiral - Brigadier General
Fleet Admiral - Major General
Grand Admiral - General
Basic tips (Do/Do Not)
DO @/me for RP situations instead of advertising all the time.
Try to create new tactics (All Officers) or battle plans for missions and then suggest it to squad leaders.
Work with other battalions to achieve victory.
You should always put the safety of the ship and it's crew first.
On Ground missions you should try to stay out of combat and see the bigger picture.
You should always keep in touch with troopers so if they need ammo drops or armour support you try and give them that support.
Don't recharge the shields or weapons during a battle or if there is a hostile ship in the same system.
Don't abuse voice amp and advert.
Don’t order troopers around unless it’s on ship, just know your rank and job.
Suggest things and tactics if on the ground.
Mission officer code format
https://www.youtube.com/watch?v=sSIts02TItg&ab_channel=MojoTbone - Thank you Ollie for making this
Gary's Naval Officer Handbook: Republic Navy Handbook V2 - Google Docs - Thank you Gary for creating this while you were Admiral.
Some Facts
The type of ship is the Venator Class Star Destroyer mk1
Our ship is called the (5th Fleet) H.M.S Burst Link Venator-Class star Destroyer - CAPTURED BY CIS FORCES
It's Top Speed is 3,000G
Hyperdrive is a Class 1.0; 60,000 Light year effective range
It's role is a Fighting ship/capital ship and a Starfighter carrier
Weapon complement Venator (MK.1(extensive))
8 Dual DBY-827 heavy turbolaser turrets
2 Medium Dual Turbolaser Cannons
52 Point-defence Laser Cannons
4 Proton Torpedo Tubes (each has 16 Torpedo's in them)
6 Tractor Beams Projectors
Fighter complement
32 ARC-170's
40 LAAT's
192 Head Hunters
20 NTB-630's
20 ETA-2's/Delta-7 Jedi Star Fighters
192 V-wing interceptors
2 Nu-Class Attack Shuttle's
1 RI special shuttle
Emergency Codes and procedures
Stand down- This is called when you are no longer in an alert situation, and everyone can to about there business
Yellow alert this status is for weapons systems and shields brought to full power, essentially preparing the ship for combat, or if there could be a intruder on board
Troopers should start patrolling the ship and report anything unusual on board
Red Alert would be ordered during various other emergency situations, such as a ship being boarded, Radiation exposure, a security alert, massive systems failure, an imminent hyperdrive breach, and an evacuation order.
Code Black- Abandon ship. (saying abandon ship is much cooler than code black)
Republic Shipyard Locations.
Kuat drive yards- Located in the core worlds, most Venator-Class-Star Destroyers are built there.
Rothana Heavy Engineering- Located in the Outerrim/Expansion regions, Nearly every single republic vehicle was designed and built there, the company is also owned by Kuat Drive yards.
Ringo Vinda-Located in the Midrim. Capital shipyard capability [under siege]
Mon-cala Ship yards, Builds ships and the planet has designed ships like the providence class for the CIS, but is Republic Controlled. (Repairing from recent attack)
Correllia- Located in core, near the mid rim.
Anaxes- Core region (Republic controlled for now)
Coruscant- Core region- Only has ground base docking platforms [only for resupplies]
Tuar- Midrim, basic capital shipyards- (UNDER CIS CONTROL DO NOT USE)
Hoersch-Kessel Drive- Kessel - this is an non-aligned shipyard- you may expect hostile ships in the sector also getting repairs, attacking them could get you banned from the sector.
Kamino- No repairing capability use for resupply
Humbraine - Core Region- Is near kuat and contains a capital shipyard
Sullust - Outerrim - Shipyards have been captured by Republic forces (the planet itself is still under siege by Republic forces)
Please comment below if you have any other shipyards to add or no longer can use (as in they have been taken over or destroyed)
Landing protocol
When an ship is landing that's not part of the Burstlink this protocol must be as followed (The person trying to board will now be known as Pilot for this example, When you are doing this for real either say Officer ,Sir or Rank)
1. Pilot should say something along the lines of "This is Pilot, *what they want to do* permission to board" and if you are lucky the will add codes
2. If they don't add codes then ask for codes eg "Hello Pilot *or the rank if they have one* can you send landing codes"
Codes must be in this format. eg. 0000-0000-0000-0000, 4 sets of numbers with 4 digits in each set starting with the same number. (3 sets of 4 numbers also works now)
Examples of a correct code: 4859-4954-4187-48112 OR 7457-7951-7846
Examples of an incorrect code: 5735-9475-1846-9934 OR 2464-2535-9456
3. If they do not do this or they fail 3 times, get a tractor beam lock and arrest them.
4. If number 3 does not happen say "Granted pilot/rank* you may board in *which ever hanger bay you want them to land in"
Code Format for Missions:
Assault Missions: 1111
Defence Missions: 2222
Onship situations: 3333
PassiveRP/BaseRP: 4444
Visitations/Inspections: 5555
Policing/Negotiations: 6666
Humanitarian Missions: 7777
Please note that is for military personnel if any civilians have access to these codes it's a major security violation and they should be taken into questioning about how they got this information. If a civilian wants to board it is up to the commanding officer to grant them permission or not.
Hyperspace RP
If you do not follow these steps in RP and just press the button don’t feel bad if you don’t end up where you want to be. Eg the MAW.
1. Do a system check on the engines and hyperdrive systems.
2. Power up the Hyperspace coils.
3. Input location into the navigational computer and calculate a route. - If on Extensive use this: https://www.youtube.com/watch?v=sSIts02TItg&ab_channel=MojoTbone
4. Hyperspace.
Navy Ranks
Crewman Apprentice - PVT
Crewman - PFC
Petty Officer 3rd class (PO3) - SPC
Petty Officer 2nd (PO2) -LCPL
Petty Officer 1st (PO1) - CPL
Chief Petty Officer(CPO) - SGT
Senior Chief Petty Officer (SCPO) - SSGT
Master Chief Petty Officer (MCPO) -FSGT
Warrant Officer - MSGT
Chief Warrant Officer - SGMT
Ensign - 2nd LT
Lieutenant Junior Grade (LT JG) - 1st LT
Lieutenant - Captain
Lieutenant Commander - Major
Commander - Lieutenant Colonel
Captain- Colonel
Commodore (EM ONLY)
Rear Admiral Lower Half (RADMLH) - Commander
Rear Admiral Upper Half RADMUH) - Regimental Commander
Vice Admiral - Marshall Commander
Admiral - Brigadier General
Fleet Admiral - Major General
Grand Admiral - General
Basic tips (Do/Do Not)
DO @/me for RP situations instead of advertising all the time.
Try to create new tactics (All Officers) or battle plans for missions and then suggest it to squad leaders.
Work with other battalions to achieve victory.
You should always put the safety of the ship and it's crew first.
On Ground missions you should try to stay out of combat and see the bigger picture.
You should always keep in touch with troopers so if they need ammo drops or armour support you try and give them that support.
Don't recharge the shields or weapons during a battle or if there is a hostile ship in the same system.
Don't abuse voice amp and advert.
Don’t order troopers around unless it’s on ship, just know your rank and job.
Suggest things and tactics if on the ground.
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